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new/old sk3wl

Started by Hiro, September 24, 2003, 07:37:45 PM

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If you haven't noticed, RPGs are getting way more fancy. It's been happening ever since ADVENTURE for the (what was it? Atari?) but now it's just insane... The story in FFX was so weird and complex, the graphics were photo-realistic (well, nearly) and there were so many options for customizing this and that, you could literally play for years and not thoroughly finish that game.

Not that I mind, in fact, I'm looking forward to playing Dark Cloud 2 and Disgaea (if you haven't heard of Disgaea, change that fact as soon as possible) which are both supposed to be incredibly complex. But, sometimes I really miss like, Secret of Mana. The story in that was awesome, but admittedly minimal. Your main three characters barely spoke! But the game ruled just the same.

What do you think? Just of the subject in particular... any comments, observations, rants, etc.?
It's not the net result of one's life that is important. It's the day-to-day concerns, the personal victories, and the celebration of life...and love


Dark Cloud 2 is a fun game.  Rented it and got though most of it.  I showed it to a friend of mine and he rented it (he had a few weeks between end of college and the time he started working).  He had gotten to the end person but wasn't able to beat it before he had to return it.  He liked it a lot.  Secret of Mana was a great game. It's the only rpg I was able to play with someone. Played it with the friend mentioned above.  I like other rpg games more but I may have had more fun playing it because I was able to play it with someone else.  I don't know why they don't do that with other rpgs.  I like a lot of the new rpgs but my favrot ones are still the old ones I am sure to me that will always be the case.

Jay Dragon


Older RPG's didn't rely on 733t 3d graphics.  They actually had substance.  They had character development.  They had thematic soundtracks, they had a thought out developed story. The game was based on the story.  Now a days, the story is based on the game.  It's as if they develop the 3d game engine and do all this stuff, and then try and fit a story to it.  Then it comes out twisted and inconsistant. Technically this isn't true.  They do do a story first, they just don't spend enough time on it.

I'm not saying all new RPG's don't have substance, but they lack alot of charm that the old generation had for the most part. - The central hub of the ROM hacking community.


Oui.  And the fact that too much flashy graphics will make one unable to concentrate.


Yeah, but I mean, Suikoden III made the transition to flashy 3d graphics, and it was an amazing game. And FFVII. So I don't think that new games are all bad... just that it is easier to lose focus, maybe?
It's not the net result of one's life that is important. It's the day-to-day concerns, the personal victories, and the celebration of life...and love


Hehe, still remembers this quote from someone on gamefaqs.

"Right now the game companies only focus on how many pixels they can squish into the heroine's breasts."