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Death Adder & New Beggar Prince

Started by fantasyanime_guy, June 14, 2005, 11:13:11 AM

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KingMike

I thought it wa mentioned at some point that not even the original Chinese version of the game worked in any emulators, and not even C&E knew why.
So I take it making a Sega CD release wouldn't fix it either? Unless somehow they managed to change whatever part of the code was causing a crash?

D--

#31
Amitrius: The CD soundtrack is honestly so awful, it sounds worse than the Genesis music. Given how bad the FM synth on the Genesis is, that should give you an idea ... it's honestly ear-piercing in many points. Maybe someone would know how to hack the game to use CD audio tracks instead of the FM synth, but that person is not me -- you'd need to know a hell of a lot about the Sega CD. The only person who knows that much about the system who comes to mind is Steve Snake, but I'm often left with the impression he doesn't know much about hacking games (it really is a different skill ...).

KingMike: You're absolutely correct. Even if it were a SegaCD ISO it would still break in emulators because of the same program problems. The game also seems to be very tamper resistant even with RAM hacking. Death Adder recently reported a load of new errors with the game to me and on examination, they happened in the Chinese game too, but ONLY when using his RAM dumps (wasn't able to test SRAM). It turns out some of his hacks for things like EXP and walk-through-walls codes actually corrupted the RAM so badly, laer scenes in the game shifted all the pointers around and showed wrong dialogue. Before this fucked-up cart, I never even knew it was possible for stuff like that to happen.

So really the best option for people who want to play it on PC would be the PC game, not an emulator. But I wasn't able to get anywhere with hacking it. Maybe if someone is interested in taking up that job they could talk about contracting with Death Adder to get the game, the license, and the English script. That's all out of my realm though.

byuu

QuoteThe only person who knows that much about the system who comes to mind is Steve Snake, but I'm often left with the impression he doesn't know much about hacking games (it really is a different skill ...).
Truly. I often used to wonder why emulation authors would waste their time making worthless pieces of shit like the Gens debugger (it's one 320x240 screen drawn entirely in a **3x5** font with no buttons), but now I realize... perhaps 2% of emulation authors actually know how to debug code. Debugging is also very different from programming, and an essential part of hacking above a first grade level.
I really can't believe people can learn so much about the fundamentals of a system and emulate it near flawlessly... and yet have absolutely no clue how to work with code for it.