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I'm making an RPG

Started by Lyrael, January 08, 2004, 04:03:38 PM

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If you got games that has map screens as "large" as , you might want to consider "not" make a crazy maze for a dungeon.

That picture above is just an example.  It's a screen from HA2.  Let's take HA2 as an example.  Despite some of its dungeons being long, there's a map system so at least you know where you are and the places you've been to.  Also, during long dungeons there's usually teleporters which you can either enter or ignore.  It leads to a special place where you can enjoy a few mini-games and get some nice equipments and items and learn how to make spells.  It's basically a little place where the player can go and take a rest from the adventure.  Also, the enemy is avoidable so you don't have to fight every enemy that you see (which is a good thing, especially if you're doing backtracking during dungeons).  Difficulty wise, not that difficult although sometime bosses are annoying.  I'm not sure if it should be in the pros or the cons but the game automatically level players if they're "too low lv". (I personally liked it, it made the flow of the game a lot better)  The only downside of the game is that there's, er..., several annoying bugs and one of them is preventing me from beating the game!  So yeah, that's about it.


Heroine Anthem 2... ohhhh.. 2d goodness... I hope D finishes his translation for it.  I will buy that game so quick they'll have to send it on a rocket to get it to my house fast enough!

That screenshot does not do that game justice. - The central hub of the ROM hacking community.