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The Purple Parade is marching in full stride to the beat of that 'other' drum we all hear, but generally ignore. ;)

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#1
It's been over two years and I hope it worked out for you ;)
#2
Rom Hacking/Translation Board / Re: Need programming help on M...
Last post by sergio lotts - October 22, 2020, 07:35:01 AM
I wonder if you have managed to do something with the game?
#3
Rom Hacking/Translation Board / Re: Need programming help on M...
Last post by Nightcrawler - October 19, 2018, 12:39:12 PM
Sorry, I don't have any interest in doing work for that game. 

Did you dump the text from the ROM using the table file you made? If you already accomplished that, it sounds like the game's text storage is fairly straightforward. In that case, you may able to use a utility like Atlas to insert the script back into the game without needing to know any programming. There would be a learning curve to use Atlas, but if you are determined, you can do it! :)
#4
Rom Hacking/Translation Board / Need programming help on Macro...
Last post by ichidoreichan - October 18, 2018, 07:45:11 PM
Hello Nightcrawler:

hi !
#5
Rom Hacking/Translation Board / Re: RHDN down?
Last post by akualung - March 13, 2018, 06:54:44 PM
QuoteThe URL now seems to link directly to the DataCrystal main page.
Tried the forum URL and its down too.

I noticed it too. It's been strange. But I've tried again about an hour ago and it was working ok again.
#6
Rom Hacking/Translation Board / RHDN down?
Last post by KingMike - March 13, 2018, 01:54:22 PM
The URL now seems to link directly to the DataCrystal main page.
Tried the forum URL and its down too.
#7
Rom Hacking/Translation Board / Re: KingMike updates
Last post by MariusB - May 03, 2016, 05:29:31 AM
Hey KingMike, that's an absolutely mind-blowing list of projects! Some interesting stuff there, like Little Magic... IIRC, you were also working on Akuma-kun (FC), right? That's the one I'd like to see translated the most I think, as I enjoyed the anime/manga a lot. :) Light of Indra also sounds pretty interesting, if I dare say so myself. Have you made any progress with them? Good luck to you!
#8
Rom Hacking/Translation Board / Re: KingMike updates
Last post by Nightcrawler - July 17, 2014, 10:07:36 PM
I didn't know byuu had quit his manual preservation project. That's unfortunate. It's a worthwhile effort to get these manuals preserved. Too bad I only have the bandwidth to preserve ROM hacks! ;)

What sites are you thinking about submitting your manuals too? I'm not sure what the most appropriate place would be. VGMuseum comes to mind,  but as I check there, I see you already contributed there! haha

I wonder if Evan over at SNESCentral is interested in such a thing?
#9
Rom Hacking/Translation Board / Re: KingMike updates
Last post by KingMike - July 16, 2014, 10:39:12 PM
QuoteGreat to see you're still active KingMike! I thought you may have been slowing down like me. :P

S-JIS encompasses much of the ASCII single byte range. Every S-JIS SNES game I've seen already has support for a single byte characters. What problem are you running into with the menus?
Can't remember pretty sure it crashes with ASCII. So I have to make a routine to check if it's ASCII, and if it is convert it to the J-ASCII (2-byte Shift-JIS) value (which the game does accept). And of course update the code that increments the pointer by 2 to increment by the appropriate amount.

The stupid thing Elnard/7th Saga does is it stores the text pointers as part of the sprite definition data. If a sprite has an ID for a NPC, it will have a text pointer with it (including hidden items, which are invisible sprites).
I had to use text relocation for Nadia for Genesis. (though that game not only stored the text pointers within the event data but the window size as well. So I had to put in a hack to override the original window size data if it detected a typical-sized dialogue window so I didn't have to change that for every single text box in the game. Considering that game is essentially a top-down point-and-click adventure, that's a lot of text windows. :D )

Haven't played too much of Momotarou but the good thing is that it practically supports VWF out of the box (just needs a minor hack).
The bad is that the menus are formatted to assume the font is a constant 12 pixels. (or we get jagged borders and probably misaligned cursors)
And it crashes if the items are longer than 8 characters, even if the original pixel width isn't exceeded.
If I understood HDMA one thing I'd like to do if it can be done is to add shading to the battle windows. The game uses outlines to make the text readable but I don't know how well that would work with VWF. I suppose the best that could be done to mess with the outlines to see if it can be turned into a shadow.

The other thing I had been looking at was manual preservation. byuu wanted to scan all his but quickly realized the time investment was more than he could afford, especially with his high standards (though he said he'd probably only share them with an actual archival institution, for fear of the, probably low, chance someone would sue him for copyright infringement over 20 year old documentation. But his decision. :) ) Hope he at least scanned the ultra-rare stupidly-expensive books though.
I also have a mountain of SNES and SFC manual scans (over 350 IIRC, including a small number of moderately expensive/rare SFC games, and a handful of choice JP games on other consoles) I planned to submit to an appropriate site. But the work editing the scans is scary when I look at it.
(and I need to at some point get a new scanner for maybe a dozen or so more I've gotten this year)
I had only scanned as far as what could be considered "retro" JP (my few GBA games and one GC game). Undecided if it's now time to consider NDS acceptable.
(I know at least first-party 3DS manuals don't even qualify as manuals anymore. :P)
I got a ton of English GBA and NDS games I've bought CIB, but I think those are much lesser scanning priority as there's more info on the Internet about those games.
#10
Rom Hacking/Translation Board / Re: KingMike updates
Last post by Garrett - July 16, 2014, 11:42:49 AM
aishsha and I aren't working on that Child's Quest game. It's true we've worked on a bunch of obscure Japanese Famicom RPGs, but that game is one that hasn't been on our radar.