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Nightcrawler's Translation Corporation - Established in 1997
TransCorp Dual Orb 2 patch Wozz patch Emerald Dragon patch Glory of Heracles IV patch Song of the Angel patch

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14 October 2018 11:31AM
The Angel has Sung!

The time for release is NOW! Thanks to years of continued TransCorp dedication, the time has come to introduce the Tenshi No Uta/Song of the Angel series to English audiences! For the first time ever, you will have the opportunity to delve into a series with angels, demons, and love at its core. Once more we’ve spent hundreds of hours on a project across a number of years to bring some of the best hacking work you’re going to see from a fan translation on the SNES platform. Our ROM hacking art project is now on full display for your enjoyment! As an added bonus, we’ve fixed a number of detrimental original game bugs too!

All of the long winded project details can be found in the readme file. I highly urge you to browse through it. The patch was tested on all major emulators as well as the real hardware. Feel free to stop on by the message board and share your opinions, thoughts, and any issues or suggestions you may have!

Go play it now! It is simply… angelic!

Song of the Angel Project Page

Song of the Angel Readme


-Nightcrawler

20 July 2018 8:46PM
Tenshi No Uta Enters Beta!

Much work has been done since the last update. Two rounds of script editing were completed, all hacking was finalized, and all bugs were fixed that were found during initial play through! That means the game is fully playable, and everything is ready for beta testing!

A small team has been assembled and the beta testing phase is underway. This is the last stop before release. We don’t expect any major issues as the game has already been played through internally by our translator and script editor.

The next update will likely confirm an expected release time! Rejoice and let the anticipation build as the Song of the Angel will be sung for the world to hear in English soon!


-Nightcrawler

19 April 2018 4:36PM
Script Editor Needed

The remaining bits of misc translation work have now been finished! I have been working on a finalization pass of the hacking work now that everything is in place. As you can see from the screenshots, everything is looking great!

The script really needs some editing now. The original translator will only be able to do a first pass accuracy check . We will need a second pass where the bulk of the cleanup editing would be done for grammar, consistency, clarity, etc. We are ideally looking for someone with an English major, and/or strong demonstrable skills of past editing work. An added bonus if it is ROM hacking or gaming related. We’re looking to polish the project up to release grade standards now and need a dedicated, serious individual to do so.

Please Contact Me if interested in the editing position.

After we get an editor lined up, we’ll have a more clear timeline again on how close we are to beta testing. I am trying to push things along as best I can with all involved. We’re getting close and things are getting exciting!


-Nightcrawler

29 November 2017 3:54PM
Seeking Additional Translation and Editing Help

Tenshi No Uta

It turns out our translator and script editor Liana was never able to return to work on the project again. I haven’t been able to even get any responses to my e-mails. That’s how life goes with child number two, I guess! Having done early play testing and taking project inventory, there are still scattered untranslated bits that need to be done as well as script editing.

So, we are looking for a new translator to help push the project over the finish line. Preferably, we need someone familiar with Tenshi No Uta, having played the game and/or other games in the series. It would also be good to have some prior experience on another ROM hacking translation project. It’s a bonus if you can also do script editing, but we don’t expect miracles and can recruit someone else for that part!

Let me know if you’re interested in the job/s and what your qualifications may be. All hacking work is complete sans a finalization pass when all is in place. Otherwise my hands are tied for completing this project.


-Nightcrawler

28 April 2017 7:29PM
Steam Rolling

I’ve been steam rolling right along on Tenshi No Uta this year and things have been going great. Tenshi No Uta (translated as Song of the Angel) is now nearing completion. Much of the same code and tools used on Glory of Heracles IV were reused for this project. As a result, it will continue being some of my best produced work to date! I completed all of the hacking work and started doing some early play testing. Play testing has allowed me to finalize various menu screens and limits, as well as make improvements after finally seeing how things play out in full English! I will post a bunch of menu related screenshots for the next update when I stop tweaking things. The remaining work will be in the areas of script editing, fixing problems, and continued internal testing/revision. After that phase, the project should be ready for group beta testing!

While there are no major obstacles on my end, we will be taking a break for awhile. Our translator Liana (whom will be doing the bulk of the script editing work) just added another newborn to her family. So, she has been away from the project for awhile and it will be some time before she is able to get back up to speed again. We’ll see how things go over the next few weeks. My testing will be limited until a more finalized version of the script is in place. I am anxiously awaiting her return so I can push this project over the finish line at long last!


-Nightcrawler

17 February 2017 7:30PM
Minor Update

Glory of Heracles IV Version 1.1 Patch Update

This is just a quick update to announce the Glory of Heracles IV version 1.1 patch. This version fixes the garbage tiles that may appear with weather/space changing commands. It also addressed a few reported grammar and consistency issues. It was a minor release and addresses everything that has been reported to date.

Tenshi No Uta

In other news, big things are happening with Tenshi No Uta. I have been steam rolling right along these past weeks. I have made tons of progress. The next update will surely show some nice screenshots and contain juicy news on the state of the project. The end of the road is near for Tenshi No Uta.


-Nightcrawler

26 December 2016 6:27PM
Heracles is Glorious!

For nearly 20 years I have helped shape and strengthen the spirit of the ROM hacking community. I fell into a unique community of peers and fans alike all those years ago. I was there to help get things started in mid 90’s. I’ve translated several games. I’ve built ROMHacking.net. I’ve turned hacking newbies into superstars. I have given more than my fair share, but yet the passion lives on. Today marks completion of one more chapter in that legacy, one more gift to my community, and one more SNES English fan translation. Today marks the release of Glory of Heracles IV: Gift from the Gods!

I’ve spent hundreds of hours on this project across a number of years to bring some of the best hacking work you’re going to see from a fan translation on the SNES platform. Often times the impossible was made possible, and I found myself unable to understand what force would drive me to continue on. Why would one do all of this for no reward? Some say the reward is in the work. I’m not too sure that’s true. ROM hacking projects like this can be very tedious. No, I think the reward is being able to make a small difference in the world, and touch the lives of many others whom will undoubtedly enjoy this work. I suppose one might compare ROM hacking to creating art! Ha! So yes, my sculpture is complete and is now on display for all to see!

I’ve written all of the long winded project details, speeches, and summaries in the readme file, so there is no sense repeating it again here. The project history, hacking trials and tribulations, as well as words from the translator are all there. I highly urge you to browse through it. The patch was tested on all major emulators as well as the real hardware. It should work without issue and the testers did a great job. However, with 100 ihabitable bodies that may affect dialog and battle, the possibilities are many. Feel free to stop on by the message board and share your opinions, thoughts, and any issues or suggestions you may have!

Go play it now! It is simply… Glorious!

Glory of Heracles IV Project Page

Glory of Heracles IV Readme


-Nightcrawler

16 October 2016 7:56PM
Glory of Heracles IV Beta Testing

Although things have been quiet on the front page, we’ve been getting loud and working hard behind the scenes! The script editing phase was completed and I completed many hours of personal testing on the real hardware, having played through most of the game. Things are really looking good, and I don’t expect any significant show-stopping issues during testing. I believe the game to be fully playable and will probably complete my personal play through this week!

We have been working on assembling a team for beta testing and will begin formal testing any day now! So, now it is time to find those inconsistencies, silly mistakes, and additional script spots that only testing brings out.

We are still short a tester or two, so we are looking to find one or two people from the general public. We prefer someone with previous testing experience (and someone to vouch for them if possible). Being a TransCorp forum supporter and having experience playing the Glory of Heracles games are also pluses!

Rejoice! The final road to the release of Glory of Heracles IV in English has begun!


-Nightcrawler

26 February 2016 7:25PM
Speed Bumps

Things were speeding along way too well to be true there. It was about time for the universe to play another evil trick to try and foil me! Did someone die? Not this time. Historic natural disaster? Well, we did get 24″ of snow in one storm, which I haven’t seen here in about 20 years, but that’s not it either. Evil lung infection sickening you for months? *Ding*, we have a winner! I was healthy nearly all of last year, but it was time to pay my sick debt! At the end of November, I came down with a terrible lung infection. I was sick for about 2 months. Since that time, the infection has resolved itself, but I have been left with chronic lung inflammation ever since. What doesn’t kill you makes you stronger, right? *RIGHT*? RIGHT! I am not dead yet, so I must be getting very strong!

The good news is there hasn’t been much work for me to do on my translations projects, so they didn’t suffer much set back. The work is still currently offloaded to others. Here is the latest update:

Hearcles IV

Let’s recap; The game is fully translated, and all technical hacking is complete. The script was found to strongly need some editing. Myself and Kay (the translator) did some of the editing ourselves. However, it really needed someone above our skill level that would be dedicated to the task. So, we decided to call in the proverbial professional! Script editing was handed off to my favorite script editor, Misty. She’s done previous TransCorp script editing for Wozz.

Misty is intending to do two editing passes. The first pass will be the general editing pass. The second pass will be for characterization. The first pass has been progressing well, and she reports being about 90% complete! We have not yet decided if we will coordinate beginning beta testing and the second pass of editing around the same time, or do it in strict serial fashion. We will see how the time table ends up.

So, we have just editing, testing, and release remaining! Hurrah!

Tenshi No Uta

This project has been plagued with bouts of missed text since the very beginning. Other than the main script, many of the menus use isolated, hard coded strings. This means they have absolutely no organizational structure, and aren’t even grouped together. With no organizational structure, you can’t easily find and extract them (let alone all at once, together). I have employed pattern searching based on the code patterns used to call these strings. That caught many, however I have still been nickled and dimed with continued one-offs called in different fashions that I was unaware of. You simply don’t know of their existence until you see them in-game at times.

The main script was translated long ago, but now we have numerous bits of untranslated text from the above described scenarios. This has caused a big slow down for Liana (the translator). With so many years in between, she really needs to spend a good deal of time to come back up to speed with the game as a whole, in order to best translate the missed bits. She is working on doing so, but time is limited in her life as well. These are just some of the issues to deal with when projects span so many years.

On the technical front, I have done most of the major technical work, and inserted all translated text I have thus far! I am anxiously awaiting the next batch! Once all text is English in-game, I will begin a final technical pass. This pass will include working out finalized formatting, lengths, expansions, and any additional hacks necessary when everything is all there.

All in all, Tenshi No Uta is not too far behind Heracles. It is shaping up very nicely!

Dual Orb 2

As a bonus this month, we have another small update for Dual Orb 2! I pride myself in keeping my projects properly maintained and updated whenever I can, even many years later! This update was prompted by work done by mziab of mteam fame. He is the author of the Polish translation of Dual Orb 2. With his help, the last known issues from the readme were resolved, as well as a rearrangement of the naming screen. I can’t believe I never did anything about that ugly mess! A big thanks goes out to miziab for doing the grunt work. All I had to do was integrate it into the English patch, which went well.

With this release, Dual Orb 2 is back to golden status where all known and/or reported issues are resolved!


-Nightcrawler

13 October 2015 3:43PM
Bashing Blocks for Progress

I’m happy to say things have been continuing to cruise along at full speed. All projects are very active and very far along. What more could you ask for? Releases you say? Soon my friends… soon.

Glory of Heracles IV

I completed all of the technical work on the project and began play-testing on the real hardware. After play testing quite a few hours, I fixed all issues I was able to discover until I could discover no more! Technically, the project is in great standing and ready for group beta testing. However, the script is lagging behind at this point. Although complete, it really is not ready for prime time. After close review, it needs another edit. I logged numerous issues for our translator to review and he has since reviewed them all. He started another round of partial editing, but didn’t have time to do more. So, we decided to get a dedicated script editor to finish the job.

Currently, the script editor is ready to start editing. Upon completion of this round of script edits, we will finally be ready to start group beta testing! The next update you read here will most likely be that announcement! At this point, I have nothing left that I can to do on Heracles, and have been freed up for other projects!

Tenshi No Uta

After running out of technical work on Heracles, I turned my attention to Tenshi No Uta to keep the momentum going. As a result, Tenshi No Uta has seen tons of progress in the past few months! More so than it’s seen in years! This is thanks to all of the new tools I have been developing the past few years, that are now coming into fruition. I was able to use my NuVWF to convert all of the dialog, battle, and menus to VWF. This game will have a complete conversion just like Heracles IV. Few other projects have ever received such treatment.

I was able to use TextAngel to dump all of the remaining missed text, format the script, and insert the script in it’s entirety! The dialog is all ready for in-game review and editing. With the menus, I have English solutions hacked into place for all of them! This includes inserted English place-holder text until the missing parts of the script are translated. That concludes the bulk of the menu work. Only a finalization pass remains when the final translations have been completed! I have re-enlisted Liana (the original translator) to continue on with the remainder of the translation work. I await these translations so I can begin the finalization pass on the menus!

With this, I’d estimate Tenshi No Uta is now 80-85% complete!

nuVWF

NuVWF is a universal VWF engine/library that I’ve been working on for awhile. Now that I’ve gotten far enough, and have some real world application in both Heracles IV and Tenshi No Uta, I have finally updated the forum topics with some details of the implementation. Feel free to take a look if you have any interest in this endeavor. I plan on trying it out in some additional games when time permits.

TextAngel

I’ve posted the latest update on TextAngel in the forum. Basically, it’s in good shape dumping wise, but in design hell due to lack of a coherent insertion solution. Any ideas would be be appreciated. I’m trying to come up with something that works with the node building approach I’ve built for dumping. You can get an idea from the screenshots on the first page of that topic.


-Nightcrawler

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